WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Frag Grenade\impactType\none\inventoryType\offhand\displayName\WEAPON_HATCHET\modeName\\playerAnimType\grenade\AIOverlayDescription\\gunModel\viewmodel_bo2_hachet\handModel\viewmodel_base_viewhands\isHandModelOverridable\1\idleAnim\viewmodel_hatchet_idle\emptyIdleAnim\viewmodel_hatchet_idle\fireAnim\viewmodel_hatchet_throw\holdFireAnim\viewmodel_hatchet_idle\lastShotAnim\viewmodel_hatchet_throw\detonateAnim\\meleeAnim\viewmodel_hatchet_idle\meleeChargeAnim\\raiseAnim\viewmodel_hatchet_idle\dropAnim\viewmodel_hatchet_idle\firstRaiseAnim\\altRaiseAnim\\altDropAnim\\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\moveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\340\meleeDamage\135\fireDelay\0.01\meleeDelay\0.1\meleeChargeDelay\0\fireTime\0.45\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.66\meleeChargeTime\0\reloadTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\emptyDropTime\0\emptyRaiseTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\2\aiFuseTime\2\stickiness\Don't stick\hasDetonator\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\0\hipIdleSpeed\0\idleCrouchFactor\0\idleProneFactor\0\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\0\swayLerpSpeed\1\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\worldModel\worldmodel_bo2_hachet\knifeModel\\worldKnifeModel\\ammoName\hatchet\maxAmmo\8\startAmmo\8\clipName\mp44_mp\clipSize\8\sharedAmmoCapName\WEAPON_HACHET\sharedAmmoCap\4\dropAmmoMin\1\dropAmmoMax\1\pickupSound\\pickupSoundPlayer\weap_hatchet_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_hatchet_fire_npc\fireSoundPlayer\weap_hatchet_fire_plr\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\reloadSound\\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\grenade_bounce\reticleCenter\reticle_hatchet\reticleSide\\reticleCenterSize\42\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\weapon_mp44\killIcon\weapon_mp44\dpadIcon\\ammoCounterIcon\weapon_mp44\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\projectileSpeed\1500\projectileSpeedUp\40\projectileSpeedForward\0\projectileModel\worldmodel_bo2_hachet\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projectileTrail\grenade\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\