WEAPONFILE\displayName\WEAPON_WINCHESTER1200\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\spread\penetrateType\small\impactType\shotgun\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\1\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\1000\enemyCrosshairRange\500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\12 gauge\maxAmmo\56\startAmmo\56\clipName\winchester1200_mp\clipSize\2\shotCount\8\dropAmmoMin\2\dropAmmoMax\2\reloadAmmoAdd\0\reloadStartAdd\0\damage\70\minDamage\40\meleeDamage\135\maxDamageRange\600\minDamageRange\700\playerDamage\30\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.058\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\1.35\reloadEmptyTime\2.75\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.43\raiseTime\0.9\altDropTime\0\altRaiseTime\0.6\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.97\emptyDropTime\0.43\emptyRaiseTime\0.75\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\5.5\adsAimPitch\-0.1\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.5\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\5\hipSpreadDuckedMin\5\hipSpreadProneMin\5\hipSpreadMax\5\hipSpreadDuckedMax\5\hipSpreadProneMax\5\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\85\hipViewKickPitchMax\95\hipViewKickYawMin\-45\hipViewKickYawMax\45\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\85\adsViewKickPitchMax\95\adsViewKickYawMin\-45\adsViewKickYawMax\45\adsViewKickCenterSpeed\1000\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.2\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_double_barrel_mp\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\weapon_double_barrel_mp\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_double_barrel_shotgun_grip_idle\emptyIdleAnim\viewmodel_double_barrel_shotgun_grip_idle\fireAnim\viewmodel_double_barrel_shotgun_grip_fire\lastShotAnim\viewmodel_double_barrel_shotgun_grip_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_double_barrel_shotgun_grip_partial_reload\reloadEmptyAnim\viewmodel_double_barrel_shotgun_grip_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_double_barrel_shotgun_grip_pullout\dropAnim\viewmodel_double_barrel_shotgun_grip_putaway\firstRaiseAnim\viewmodel_double_barrel_shotgun_grip_pullout\altRaiseAnim\viewmodel_double_barrel_shotgun_grip_pullout\altDropAnim\viewmodel_double_barrel_shotgun_grip_putaway\quickRaiseAnim\viewmodel_double_barrel_shotgun_grip_pullout_fast\quickDropAnim\viewmodel_double_barrel_shotgun_grip_putaway_fast\emptyRaiseAnim\viewmodel_double_barrel_shotgun_grip_pullout\emptyDropAnim\viewmodel_double_barrel_shotgun_grip_putaway\sprintInAnim\viewmodel_m1garand_sprint_in\sprintLoopAnim\viewmodel_m1garand_sprint_loop\sprintOutAnim\viewmodel_double_barrel_shotgun_grip_pullout_fast\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_double_barrel_shotgun_grip_ADS_fire\adsLastShotAnim\viewmodel_double_barrel_shotgun_grip_ADS_fire\adsRechamberAnim\\adsUpAnim\viewmodel_double_barrel_shotgun_grip_ADS_up\adsDownAnim\viewmodel_double_barrel_shotgun_grip_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\muzzleflashes/winch_flshview\worldFlashEffect\muzzleflashes/winch_flash_wv\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_winch1200_fire_npc\fireSoundPlayer\weap_winch1200_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_winch1200_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\weap_winch1200_pump_npc\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\weap_barell\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\weap_barell\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_doublebarrel\killIcon\hud_icon_doublebarrel\dpadIcon\\ammoCounterIcon\hud_icon_doublebarrel\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\shotgun_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\10\hideTags\
\notetrackSoundMap\gr_dbshot_click_plr gr_dbshot_click_plr 
gr_dbshot_break_plr gr_dbshot_break_plr 
gr_dbshot_shake_plr gr_dbshot_shake_plr 
gr_dbshot_shake_1brl_plr gr_dbshot_shake_1brl_plr 
gr_dbshot_shell_in_1_plr gr_dbshot_shell_in_1_plr 
gr_dbshot_shell_in_2_plr gr_dbshot_shell_in_2_plr 
gr_dbshot_close_plr gr_dbshot_close_plr 
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
